Your first hour
You begin with a nine-by-nine patch of Meadow Block, a free Cobblestone Generator, one Chicken, and free starter tools. Everything else is earned.
Where everything comes from
Every collectible in this manual arrives through one of these nine routes. The source column in each catalog tells you which one — and that's the whole game of "how do I get this".
Fishing waters, fish & meal buffs
Fish are saved in the Fish tab of your bag and stack by species. Eat one to activate its timed bonus. Only one fish meal can be active at once; eating another replaces it. Seasons, weather and time are read from the server, not your device.
Every successful cast has a 70% fish roll and a 30% pond collectible roll. The game removes species that do not match your selected water, current world season, UTC time, or rain. It then normalizes the remaining species weights to 100%. Better rods and fish-luck meals push weight toward higher rarities but never guarantee one.
Fishing areas
| Water | Unlock | What to expect |
|---|---|---|
| Moonwake Pond | Fishing Lv 1 | 10 distinct catches each season. Easiest movement. |
| Woodland River | Fishing Lv 3 | 10 distinct catches each season plus dawn/dusk specials. |
| Seasonal Marsh | Fishing Lv 5 | 10 distinct catches each season plus rain-sensitive specials. |
| Mountain Lake | Fishing Lv 8 | 10 distinct alpine catches each season plus night species. |
| Coastal Cavern | Fishing Lv 12 | 10 distinct marine catches each season with Epic/Mythic life. |
| Moonwake Deepwater | Fishing Lv 18 | 10 distinct abyssal catches each season with Ultimate life. |
Each fishing level has a separate set of ten catches for spring, ten for summer, ten for autumn and ten for winter. When the world season changes, that water's main forty-species roster changes with it. Weather, time-of-day and limited-window species are additional special catches.
| Seasonal rarity | Relative base weight | Meal strength | Duration |
|---|---|---|---|
| Common | 32 | +3% | 15 minutes |
| Uncommon | 16 | +5% | 20 minutes |
| Rare | 7 | +7% | 20 minutes |
| Epic | 2.6 | +10% | 30 minutes |
| Legendary | 0.75 | +12% | 30 minutes |
| Mythic | 0.18 | +15% | 35 minutes |
| Ultimate | 0.025 | +20% | 45 minutes |
Seasonal catches by water
Open a water, then open a season to see its ten catches, rarity, and exactly what eating each one does.
Fish catalog and relative odds
The weight below is relative inside the currently eligible fish pool. Example: if eligible fish have weights 36 and 34, their fish-roll chances are 36/70 and 34/70. Multiply that result by the overall 70% fish chance for the per-successful-cast chance.
| Fish | Rarity / weight | Conditions | Meal bonus |
|---|---|---|---|
| Meadow Minnow | Common · 36 | Moonwake/Woodland · all seasons · day | +3% mining XP · 15 min |
| Pond Perch | Common · 34 | Moonwake/Marsh · all seasons · any time | +3% farming yield · 15 min |
| Autumn Carp | Uncommon · 15 | Woodland/Marsh · autumn · dawn/dusk | +5% animal yield · 20 min |
| Springfin Trout | Uncommon · 14 | Woodland/Marsh · spring rain | +5% farming yield · 20 min |
| Sunscale Bass | Rare · 7 | Moonwake/Cavern · summer midday | +7% mining XP · 20 min |
| Frostgill | Rare · 6 | Mountain Lake · winter night | +7% all XP · 20 min |
| Storm Eel | Epic · 2.8 | Marsh/Cavern · spring or autumn rain | +10% fishing luck · 30 min |
| Ember Koi | Epic · 2.3 | Mountain/Cavern · summer or autumn dusk | +10% combat damage · 30 min |
| Moonwake Koi | Legendary · 0.8 | Mountain/Deepwater · midnight | +12% all XP · 30 min |
| Astral Angler | Mythic · 0.22 | Deepwater · night | +15% fishing luck · 30 min |
| Wildfin Leviathan | Ultimate · 0.03 | Deepwater · winter midnight | +20% fishing luck · 45 min |
How a Sky Cache actually resolves
This is the single most useful thing to understand, because it explains why companions feel impossible and why you drown in decorations. One cache is one rarity roll followed by a branch — it does not roll each category separately.
Independently of everything above, each cache also rolls a 15% chance of farm supplies — about four times in five that's 2–4 seed packets for a crop that's in season, otherwise one soil. This is how you get seeds and soil. There is no other source.
And during autumn, each cache rolls a 10% chance of one Harvest Heart block, the eight autumn-exclusive building blocks. When the season turns, that pool closes.
Drop quantities by rarity
| Rarity | Block quantity | Decoration quantity |
|---|
Base cache odds
These are the starter generator's weights, totalling exactly 100%. Higher tiers and active stakes adjust them at roll time — upward for premium rarities and downward for Common, never by removing Common from the pool.
| Rarity | Base chance | Roughly |
|---|
50 caches without a Rare forces the next cache to roll Rare or better. 100 without an Epic forces Epic or better. Both counters reset only when they fire — a natural lucky pull does not wipe your progress toward them. There is no Legendary guarantee.
The whole server sees it, by name. Caches themselves no longer award Block Credits — the reward is the item.
Blocks
Browse blocks by rarity. Eleven special blocks activate real in-game perks while placed on your island; ordinary building blocks are construction material. Perk cards are highlighted and show every threshold. Island value follows that specific block's live marketplace floor, with its rarity minimum used only when no listing exists.
Functional items
Open a rarity to browse every available functional item. Each card explains what it does, where it comes from, and whether its ability is decorative, reusable, or consumable.
The Launch Wheel
The launch celebration is running now. Its ten festival items exist nowhere else in the game — not in caches, not in packs, not on the marketplace pool. You get one free spin per hour, and can buy extra spins at 10,000 WILD each for substantially better odds.
| Prize | Rarity | Free spin | Paid spin |
|---|
A free spin hits the Confetti Cannon at 0.02%; a paid spin hits it at 0.25%. Every tier above Uncommon improves, and the two Uncommon fillers drop from 73% of free spins to 50% of paid ones. If you want the Mythic pair, the free hourly spin is a lottery ticket and the paid spin is the actual route.
Decorations
Flowers grow on top of a permanent block. Fences auto-connect to same-family fences on all four cardinal sides. The rest is furniture, lighting and architecture. Your island holds up to 1,024 decorations.
Companions & animals
Every animal produces one specific block forever. Apart from your starter Chicken and the pack and event exclusives, animals come only from Mythic and Ultimate cache rolls — a 1-in-4 branch on the rarest rolls in the game.
How pen output scales
- Pen size
- One animal is baseline. 3 gives ×1.18, 6 gives ×1.35, 11 gives ×1.6. Those are the only four steps — a 10th animal does nothing the 6th didn't.
- Happiness
- Care for a pen every 4 hours to raise it. 25+ gives ×1.05, 50+ ×1.10, 75+ ×1.15, 100 ×1.20. It decays 5 points for each day since you last cared, so a neglected pen slowly loses its bonus.
- Favourite crops
- Feeding a species its favourite crop is how you build happiness — this is the link that makes cultivation worth doing.
- Storage
- A pen holds 24 outputs, plus 6 more per extra animal up to 15 animals. Collect before it fills or production stalls.
- Island perks
- Prism Mosaic and Bio-Resin Block placed on your island multiply animal speed on top of all of the above.
Tools
Three independent ladders — mining, farming, fishing — with identical tiers and identical prices. Buying one does not upgrade the others. The free starter tier never disappears; it renews on a 10-minute cooldown.
Pickaxes · The Mine
| Pickaxe | Uses | Swing | Cost (WILD) | Perk |
|---|
Farm tools · Cultivation
| Tool | Uses | Swing | Cost (WILD) | Perk |
|---|
Rods · Moonwake Pond
| Rod | Uses | Catch window | Cost (WILD) | Perk |
|---|
Mining and farming each hold 120 energy, fishing holds 40. Energy refills on its own over an hour, or instantly for 10,000 WILD. Durability is separate and burns one use per swing — when a tool wears out you equip a replacement, and the free starter tier is always there to fall back on.
Crops & soil
Seeds and soil come from the 15% farm-supply bonus attached to every Sky Cache — that's their only source. Plant into one of three soils, water, and wait out a real growth timer. A crop planted out of season will not grow.
| Crop | Type | Grow time | Growing seasons |
|---|
Soils: Furrowed Loam, Mossroot Compost, Tidal Mud. You can keep up to 225 beds. The season also shifts growth globally — spring runs 1.12×, autumn 1.05×, summer 1.00×, winter 0.82×.
How perks actually work
This is the part most new players never figure out. Certain blocks change your island's rules while they are placed. They are not consumed and they are not equipped — the game counts how many of that block are sitting on your island and applies a tier.
Placing a 12th of the same type adds nothing. Reclaim one and the tier drops immediately. Every perk block stacks with every other perk block, and the UFO blocks stack multiplicatively with the Mothership Heart on top.
| Perk block | Effect | ×1 | ×3 | ×6 | ×11 |
|---|
Polished Slate is the strongest early perk in the game — eleven of them gives every mining swing a coin-flip chance to double its ore, and it is merely Uncommon, dropped by caches and produced free by a Horse pen. Build that first.
The Mothership Heart is the rarest and touches all five UFO systems at once, but its individual numbers are small. It multiplies an already-built island; it is not a shortcut past one.
Levels and your island boundary
XP comes from nearly everything: placing blocks (capped at 250/hour), social activity (capped at 50/hour), mining, farming and fishing, plus 20 per cache opened, 90 per animal owned, and a one-time discovery bonus for each new thing you find — 35 per block, 25 per decoration, 45 per companion, 55 per item. Every level grants a Sky Cache.
Vertical build range is −1,000 to 999 at every level. Levels 5, 10, 20 and 35 are the only ones that expand the boundary.
Ranks
- VIP
- 5,000 in actively staked generator WILD. Beta participants were granted VIP permanently regardless of stake.
- MVP
- 10,000 in actively staked generator WILD, or ownership of any one-of-one skin.
- What counts
- Only WILD currently locked on generators. Unstaking drops your rank back down — rank reflects what you have committed, not what you have spent.
Generators
Your generator sets how often caches form, how many bank while you're away, and how the rarity roll is weighted. Tiers unlock by level and total caches opened, then activate by locking WILD on Solana for 24 hours.
| Generator | Interval | Storage | Level | Caches | WILD lock |
|---|
- Instant caches
- 25,000 WILD for one, 22,500 each for several, or 20,000 each when you fill every open slot at once. Buying in bulk to capacity is always the best rate.
- Generator staking
- One independent stake per tier, locked 24 hours on-chain, returned to the same wallet. All active stakes stack, capped at +6% luck and +8% speed combined.
- Founding pack luck
- Builder +1%, Founder +2%, Genesis +3%. Only the highest pack you own applies — they do not add together.
- Pumpkin Spice Latte
- 10,000 WILD, once per day, for a 3% bonus-block chance lasting 24 hours.
- Lucky Bell
- A Legendary placeable item. Once per day it cuts ten minutes from the active cache timer.
Player skins
Browse available player skins by rarity. Most unlock through leveling, while premium and founding-pack skins have their own requirements.
WILD & the market
Player purchases and marketplace trades use the live WILD economy.
- WILD
- The Solana SPL token used for tool upgrades, energy refills, instant caches, generator locks, wheel spins and marketplace trades. Held in your own wallet.
- Marketplace split
- 90% to the seller, 5% permanently burned, 5% divided evenly between the four project wallets.
- Price floors
- Per item, not per stack. A listing below its rarity floor cannot be created, and an existing one must be repriced or cancelled before it can sell.
Listing floors by rarity
| Rarity | Minimum per item | Suggested |
|---|
Founding packs
| Pack | Price | Caches | WILD | Luck | Also includes |
|---|
Genesis is limited to 200 packs. Every pack grants a permanent account title and a protected stack of exclusive blocks and items at its rarity tier.
Visiting other islands
Social play is capped rather than grindable, so it rewards genuine visiting instead of clicking.